They Might Be Giants! New Piazo Sourcebook Coming

Giants Revisited Sourcebook

When I first started playing Pathfinder, one of my best memories was raiding an ancient castle far to the north. All right, “raiding” may not be an accurate word choice. Truth be told, four fellow adventurers and myself snuck into the castle, making our way stealthily through a forgotten storm drain and into an abandoned courtyard (at least we didn’t have to crawl through a sewer!). What made this particular adventure so exciting wasn’t the sneaking part (although the game took on a “espionage” flair that was a lot of fun to role play). What truly made the game memorable was the castle’s current owner — a despicable hill giant who had the nasty habit of eating wayward travelers (now you know why we had to sneak in through the storm drain). This giant was rough, tough, and one heck of a challenge for a group of low-level adventurers. The three gaming sessions we played attempting to avoid detection, and then finally defeating the hill giant was truly the most fun I had role playing in a long time.

Is it any wonder then that I’m excited about the new Giants Revisited sourcebook for Pathfinder? Giants have a special place in my heart after all, and this sourcebook promises to explore the secrets, myths, and societies of ten giant races:

  • Hill giants (my favorite)
  • Stone giants
  • Frost giants
  • Fire giants
  • Cloud giants
  • Storm giants
  • Rune giants
  • Marsh giants
  • Taiga giants
  • Cyclops

If I were on a game show and the host was offering a substantial cash prize, I don’t think I could even come up with ten names of giant-kind, so this book promises to be a great resource for gamers like me. Giants Revisited also offers full stats for a sample giant leader from each race (great for Pathfinder Game Masters in a hurry who need a memorable antagonist for PCs to go up against), as well as a host of new rules, spells, feats, and magical items for both giants and giant hunters.

Gamers should expect another well-crafted Paizo product — well written, well organized, and expertly illustrated. As of now, Giants Revisited is scheduled for a late May 2012 release. Paizo is one of the better publishers who are spot-on with release times, so I for one am not expecting any delays and have my pre-order already submitted. This sourcebook may be about “big” giants, but it’s “small” on price. At a retail price of $19.99, how can you go wrong?

 

The Sarcophagus Dice Box and RPG Dice

Sarcophagus Dice Box and RPG Dice

As you know, I’m a big fan of unusual role playing game supplies. I’m a collector by nature, and I’m always on the lookout to add new RPG accessories to my arsenal of game products. I like nothing more than to bring something new to game night and show off my latest find to my gaming companions. A few weeks back I wrote about Toxic Hybrid Dice by the Crystal Caste company. Today, I’m writing about another unusual Crystal Caste dice product called the Sarcophagus. Oooh! Sounds kind of spooky… come take a look if you dare!

The Sarcophagus is a coffin shaped dice box that opens up to reveal an unusual set of exclusive d10 dice. There are ten dice in all, and each die is a swirled color of black and bronze. The colors have good contrast and don’t mix, or bleed into each other. The color combination gives the dice a distinctive look, but two things really make these d10’s stand out from the crowd:

  • The number “one” on each die has been replaced with an Ankh symbol — the ancient Egyptian symbol of life. There’s contrasting symbolism here, considering that each “die” is kept in a sarcophagal coffin — a symbol of death if there ever was one.
  • The Ankh symbol and all the numbers are inked in an eerie bluish/green color that in some ways appears to glow. I truly have never seen this color used before on a set of dice, and to me it gives the set a supernatural, otherworldly appearance — absolutely perfect for this set.

Supernatural RPG dice

The dice alone would make a great addition to any gamer’s collection, but for me the sarcophagus dice box is truly the focal point and heart of this gaming accessory. The box measures 5 inches long by 2.25 inches wide and comes apart in two sections (lid and bottom). Crystal Caste is known for their fine craftsmanship, and their skill really comes through with this product. The dice box is  made from a high quality resin casting that depicts snaking vines creeping across its surface. The box feels heavy in the hand and doesn’t have a “cheap” feel to it in the slightest. The Ankh symbol again appears — this time engraved on the lid itself. The sarcophagus is painted in bronze with black washes, giving the dice box a distinct, weathered look which truly adds to the theme of the entire set.

The Sarcophagus has really won me over, and I find myself more often than not bringing it with me to my gaming sessions. You can immediately tell that a lot of thought went into the design of the sarcophagus and the dice, and as an educated consumer I appreciate this. I suppose the company could have churned out a cheap product and gamers would have bought it, but great care was given to the details of the set. Everything from the color selection to the actual construction of the dice box and dice heighten the product’s overall, supernatural theme. A definite winner in my book.

Blood Feud In New York — Who Knew Crime Could Be So Much Fun?

Blood Feud In New York

If you’ve ever dreamed of turning the Big Apple into your very own crime-ridden playground, you can at least partially attain that ambition through a friendly game of Blood Feud in New York. In this strategy based game by Eagle Games, you take on the role of a mobster whose sole purpose in life is to either kill off the competition, or to make so much money on one turn that everyone else automatically forfeits the city to you. The roaring ‘20s are back with a vengeance in the 21st century.

Each player is the “Boss” (represented by a playing piece) of his or her own mob. In addition, the Boss has five “Family Members” who assist in building up revenue to finance his or her crooked operations. Each mob is represented by its own color—red, blue, green, yellow, white or black, and the Boss and Family Member pieces are colored accordingly.
The game board is divided into six sectors: The Bronx, Manhattan (good luck defending that one) Brooklyn, Queens, Staten Island and New Jersey (no, not the whole state). Each player must start the game in a specific district on one of the above mentioned sectors.

The Boss and His Family

At the end of each turn, you will automatically earn money. By utilizing a combination of taking over city districts (whether by fighting off an enemy gang, or by simply waltzing into an unoccupied one) and spreading out family members, you can maximize the amount of money you take in. From there, you are allowed to make purchases. You can use the money to hire out additional cronies (referred to as Personnel), purchase Vehicles or construct Buildings (only one Building per district is allowed).

There are three types of Personnel you can chose from when hiring minions. First off are the “Thugs”. These guys are basically pawns. They have the weakest fighting prowess, but they come cheap, and you can often defeat enemy forces by sheer weight of numbers. Secondly, you can hire “Henchmen”, who cost more, but they are better at fighting. Basically, they’re version 2.0 Thugs. Finally, if you’ve got the cash, you can hire out “Hit Men”. Nobody else in the game fights like a Hit Man, so if you’re ready to attack an enemy Boss, you’ll likely want a few of these guys tagging along.

You can also buy vehicles. “Limousines” allow you to transport more personnel greater distances through the city on a turn, “Speedboats” allow you to utilize the waterways and beat the cross town traffic, and “Helicopters”, while only able to carry three guys at a time, can travel farther than either of the other two Vehicles, over land or water. Or maybe you’d like to put up a building. “Illicit Activities” can increase the revenue generated by a city district five-fold, “Penthouse Palaces” triple the revenue, while giving a plus three defense value for all personnel if attacked, and “Corrupt Precincts” add a plus one defense value. In addition, anyone who wishes to attack the district must first bribe the Corrupt Precinct fifty bucks.

So if you think you’ve got what it takes to be the next Al Capone, try this game out first. You might just realize your talents are better suited to flipping burgers (at least you won’t have any Hit Men looking for you).

What Side Are You On? Marvel Heroes: Civil War

Marvel Heroes RPG

All right True Believers, listen up. Comic books and role playing games… does it get any better than this? Marvel Heroes: Civil War is being released April 2012 by Margaret Weis Productions. This event book is to be used as a supplement for the acclaimed Marvel Heroic Roleplaying game, and covers the Civil War cross-over storyline that rocked the comics world! There’s a lot of information here, so I’ll break it down:

  • Marvel Heroes: Civil War is being released in two versions — an “Essential” version and a “Premium” version. The “Essential version is more of a source book, and does not include the basic Marvel Heroic Roleplaying game rules. The “Premium” version does include the rules from the basic game, and can be considered more of a stand alone product. Both versions are hardcover, and the “Premium” version is a better bargain, offering more bang for your buck if don’t already own the MHR game.
  • As previously mentioned, Marvel Heroes: Civil War covers the events in the Civil War comic book storyline published in 2006-2007. This award-winning crossover was built around a seven issue limited series written by Mark Millar and illustrated by Steve McNiven, and concerned itself with the Superhuman Registration Act. Basically, the United States requires that all superheroes register with the feds as “weapons of mass destruction.” Registration means that each hero much reveal their secret identity, among other things. Without going into too much detail (and not wanting to leak any “spoilers” for those who haven’t yet read the crossover) the Superhuman Registration Act doesn’t sit well with some superheroes and the community is divided into two factions: a pro-registration faction headed by Iron Man, and an anti-registration faction headed by Captain America. The pro-registration group believes that it’s a hero’s patriotic duty to comply with the law, while the anti-registration group believes that the law infringes on a hero’s civil liberties protected by the Constitution. Some really heavy stuff that completely fractures the Marvel Universe. If you haven’t read the originals, the Civil War comics are available in a hardcover edition.

Marvel Heroes: Civil War is available for pre-order at your favorite hobby and game store. The “Essential” version retails for $29.99 and the “Premium” version for $39.99. If you’ve been reading our BestRPG blog, you know that a lot of good RPG stuff is being released in the next few months. If you’re a comic fanboy like me, you need to make sure to set aside some money for this one. ‘Nuff said!

For you Marvel Civil War buffs — check out this fan-made, live action trailer:

The Game Is Afoot! Cthulhu by Gaslight Releases March 12

Cthulhu by Gaslight

I read my first Sherlock Holmes adventure when I was still in high school. I have a photographic memory, and I can still see in my mind’s eye the exact book (a worn, hardbound copy of A Study In Scarlet) and where it was placed on the exact book shelf in our school library. It’s been years, but I’m confident I could go back to school blindfolded and still find the book. A Study In Scarlet had a profound effect on me, and it’s for this reason that I think my memory is so vivid.

Even to this day, I still enjoy all things Sherlock Holmes, especially the BBC’s Sherlock — a modern retelling of the famous detective’s stories. Although I enjoy the modern Sherlock and the cast (especially Martin Freeman as Watson — I know he’ll be amazing as Bilbo Baggins in the upcoming Hobbit movie), I suppose I like Sherlock Holmes the best in the setting he was born to, that being 1890’s London with its horse drawn carriages, street urchins, and the like.

Is it any wonder then that I’m excited by Chaosium’s announcement of a new edition of Cthulhu by Gaslight, a Call of Cthulhu sourcebook that will allow imaginative Keepers to run campaigns in the setting of Holmes and Watson? The original Cthulhu by Gaslight was first released in 1986 by Bill Barton (a Sherlock Holmes expert if there ever was one), but this new edition isn’t simply a reprinting of an award winning classic. Far from it. The new book has been completely revamped and contains twice as much new material as the old. Within the pages players and Keepers will find a world of information pertaining to the Victorian period of English history as well as the Cthulhu Mythos. How cool would it be to run a campaign where players interact with the world’s most famous literary detective in an effort to puzzle out a mystery involving the supernatural? As interesting as it would be to run such a campaign, I’m actually more excited with the prospects of creating a COC character and involving myself in an occult adventure on the streets of London during this most memorable time period. Thankfully, I only have to wait until March 12 for the book to be released. Am I excited? You bet! It’s only elementary…

Calling All Heroes! Warhammer RPG Supplement Coming Soon

Warhammer Fantasy Roleplay Heros Call

For me, the great thing about RPG games, and fantasy RPG in particular, is that you can use your imagination to “live” a separate life in a world of make believe. As you well know, role playing gamers have awesome imaginations, and the worlds in which they interact and adventure in through the collective powers of their minds are rich with history, detail and experience. Role playing is better than 3D and is better than fiction in many instances, because of the ability to share the experience with other gamers in real time.

And things are about to get even better.

If you’re a fan of Warhammer Fantasy Roleplay like I am, you’ll want to pay close attention. Fantasy Flight Games will soon be releasing a major game supplement of epic proportions entitled Hero’s Call. Hero’s Call will grant players thrilling new powers through the introduction of new high powered careers, regional options, and spells/blessings. Game Masters will find guidelines for creating powerful enemies and other hints and tips to challenge players in ways never before imagined. Hero’s Call is packed with gaming information for players and GMs alike, and includes a complete Warhammer Fantasy Roleplay adventure. Like other Fantasy Flight creations, expect a top-shelf product with an easy to follow layout and stunning artwork.

A quick personal note regarding Hero’s Call — one of the features that I’m especially excited about is the introduction of Ogres and Halflings — two new player races that I feel are long overdue. Not that there’s anything wrong with the Elves I typically role play, but I’m looking forward to the challenge of playing an Ogre in a fantasy world that I love to live in.

Hero’s Call retails for $49.95 and is available for pre-order at your favorite hobby and game store. The supplement is slated for an April 2012 release, so get ready!

 

New Toxic Hybrid Dice Are Really Sick

Crystal Caste Toxic Hybrid Dice

Like most RPG gamers, I can’t have enough dice. When I’m at GenCon or my favorite hobby and game stores, I’m always on the prowl for new dice to add to my collection. I’m a fan of all the major dice manufacturers, but there’s a special place in my heart for Crystal Caste. When I first started gaming, I had a set of Crystal Caste “Ice Cream” dice in swirly pink and white colors. Alas, I lost my dice somehow while away at college, and to make matters worse Crystal Caste discontinued the “Ice Cream” line years ago. Agggh!

On the positive side though, Crystal Caste is still making quality products for gamers, and the company frequently releases new dice designs for their customers. A few years ago the “Toxic” line was introduced in five venomous colors the likes of which no one had ever seen before — bright, fluorescent splashes of orange, yellow, black, blue, pink, green and red. The Toxics were released in a traditional set of seven polyhedral dice, but just recently, Crystal Caste expanded their offerings to include the dice in a hybrid configuration. Toxic hybrid dice retain the traditional d8, d12, and d20 dice found in common

Licensed To Ill

polyhedral sets while including the company’s proprietary crystal-shaped d4, d6, d10 and d% dice. Gamers will be pleased to find that a total of three d6 crystals are included in each hybrid set as well as the elusive d3 — a unique three-sided die not found anywhere else. I’ve always been a fan of the hybrid sets (I love the d3), and I’m happy to see that Crystal Caste is now producing the dice in their colorful, Toxic colors. While not my beloved Ice Cream, I can’t think of a better dice set to use for role playing evil characters or assassins. The fact that Toxics are now available in a hybrid set just makes things that much sicker.

Time To Get Rich Upon A Salty Ocean!

Upon A Salty Ocean

Watch out fellow gamers, publish Rio Grande is at it again with another strategic board game to add to their impressive arsenal. If you enjoy games like Puerto Rico and Carcassonne, Rio Grande’s new game Upon A Salty Ocean is sure to appeal to you.

Salty Ocean takes place at the beginning of the 16th century in the French port city of Rouen. Players take the roles of merchants trying to get rich through the trading of salted cod and herring. While not exactly my first choice when it comes to food (I would much rather eat a pepperoni pizza than salted fish) Rouen’s very economic existence is dependent upon the trade. Like most strategic, turn-based games, players must manage their resources wisely. Among other things, players can invest in ships and buildings to corner the salted fish trade. Salt is first produced in the local mines and then shipped out to the fishing grounds of the Atlantic. Once the fish are caught and salted, the cargo must be transported back to Rouen to be sold in the markets for profit. The game’s goal is to be the richest merchant by the time the King of France comes to visit the city (apparently he likes the taste of salted fish).

Upon A Salty Ocean contains game board, rulebook, ship tokens, coin markers, event tiles, and wooden game tokens in a variety of colors to represent salt, herring and cod. Look for it this March and prepare to rule the briny sea!

 

The Rewards And Risks Of Teleportation

Teleport Spell

All right, I admit it. For some strange reason this girl has a thing for wizards. Believe me, it’s not the pointy hats or robes that sends my heart aflutter, but rather the variety of magic spells that a wizard is capable of casting during the course of a role playing game. It makes no difference if I’m playing Dungeons and Dragons or Castles and Crusades, the wizard is my absolute favorite character class to play. True, wizards are rather weak and vulnerable to all sorts of mishaps in the early stages of the game, and at lower levels a wizard’s spells are lacking in both variety and effect. It’s only when a wizard gains experience and levels up that the real magic begins (pun intended).

In most fantasy role playing games, a wizard really starts cooking at around level 5. At this level, an adventuring wizard typically has a nice variety of spells at hand. One of my favorite spells is Teleport. Not only is this spell incredibly useful, it’s lots of fun declaring “Beam me up, Scotty” right before the spell is cast. With Teleport, a wizard can instantly transport from “point A” to “point B” on the same plane of existence, along with a certain amount of weight (gear, objects and even another person or creature). As a wizard increases in level, more additional weight can be teleported. Teleport is the ultimate method of fast travel, and can be used in an untold number of ways. Personally, I’ve used Teleport to hastily escape from dangerous situations (powerful monsters, traps, etc.), aide in sneak attacks on an enemy’s blind side, and zip back to a familiar inn for a hot meal and cold ale while my companions were left to camp in the wilderness during a thunderstorm (hey, I brought back some ale once the rain stopped!).

As fun and useful as Teleport is, some very real dangers exist with the spell’s use. Basically, some nasty stuff can happen every time a wizard uses Teleport. RPG dice can be tricky things. The chance of mishap may be slim, but the possibility of teleporting into a different location than desired exists. This isn’t a problem if your wizard accidentally teleports somewhere nice — say an all-you-can-eat banquet feast loaded with roast beef and all the trimmings. It is a problem however if your wizard teleports directly into the roast beef itself. Believe me, even if your wizard likes roast beef she isn’t going to happy. She isn’t going to be happy, because quite frankly she’s going to be dead.

A wizard can increase the chance of Teleport success by simply being familiar with the place she is teleporting to. The more familiar the location, the better the chance of success. Sometimes first hand knowledge of a location isn’t possible. Perhaps she needs to Teleport to a castle’s dungeon that she has never seen before to retrieve a special key. Blindly using Teleport is a chancy maneuver, but the risk of something going awry can be mitigated through the careful study of maps, or even by talking with someone who has been to the dungeon and can describe the location in as much detail as possible. In these blind instances, the more information received the better.

In the end, the risks associated with Teleport help to balance the spell’s power, for a wizard must be careful with its use. Without inherent risks, a wizard could consistently use the spell to her complete advantage. No one wants to Teleport directly into a wall or 30 feet off the ground though, so the spell must be used wisely an in situations that warrant its use. Beam me up, Scotty!

The Romulans Are Coming! New Updated RPG Sourcebook

Romulans RPG Book

Hey fellow Trekkies listen up! Amarillo Design Bureau is releasing a newly updated Prime Directive sourcebook this March that looks really awesome. The rpg book is titled Romulans, and is all about my favorite Star Trek baddies. Yeah I know — most people’s ideal Star Trek bad guys are the Klingons, but give me the Romulans anytime. Heck, as tough as the Klingons are they eventually make peace with the Federation, but not the Romulans. They never turn soft, but stay cold, calculating, and murderous — perfect villains if you ask me.

Anyway, a little more about the book…

The Romulans sourcebook is compatible with modern d20 rules, and has been revised and updated with lots of useful information. Think of it as your “Everything You Wanted To Know About The Romulans But Were Afraid To Ask” book. Romulans explores Romulan history, political structure, society, and culture, including everything you need to know about The Great Houses (the wealthy families that control most of the Romulan Empire’s wealth — think Wal-Mart’s Walton family, but much more sinister… perhaps we should organize an “Occupy Romulus” protest? Might be fun.). Also included are deck plans of the SkyHawk war destroyer and Abbraxas Station, as well as detailed surveys of planets within the Empire.

So what are you waiting for? Beam over to your favorite hobby and game store and reserve your copy today!

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